Science And Engineering


Clinical Imaging: An Atlas of Differential Diagnosis, 5 Ed
Ronald L Eisenberg, “Clinical Imaging: An Atlas of Differential Diagnosis, 5 Ed”
Lippincott Williams & Wilkins | 2009 | ISBN: 0781788609 | 1600 pages | CHM | 106,8 MB

Dr. Eisenberg’s best seller is now in its Fifth Edition–with brand-new material on PET and PET/CT imaging and expanded coverage of MRI and CT. Featuring over 3,700 illustrations, this atlas guides readers through the interpretation of abnormalities on radiographs. The emphasis on pattern recognition reflects radiologists’ day-to-day needs…and is invaluable for board preparation. Organized by anatomic area, the book outlines and illustrates typical radiologic findings for every disease in every organ system. (more…)

The DVB H Handbook: The Functioning and Planning of Mobile TV
Jyrki Penttinen, Petri Jolma, Erkki Aaltonen, Jani V?re, “The DVB-H Handbook: The Functioning and Planning of Mobile TV”
Wiley | 2010 | ISBN: 047074829X | 270 pages | PDF | 3 MB

A guide to implementing the DVB-H system for the carriage of MobileTV services, The DVB-H Handbook provides an overview of all aspects of the specification. Placing particular emphasis on the technical elements, it includes important information on the signalling and service discovery. The background, functioning, planning and optimisation of DVB-H are systematically explained for use in network planning and optimization. Subjects such as coding, different modes for channel delivery and protection in core and radio system are detailed. Giving examples on the practical interpretation of the DVB-H specifications, this book also describes the process behind the realization of the end-to-end system.
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Game Design for Teens
Game Design for Teens
Publisher: Course Technology PTR | pages: 304 | 2004 | ISBN: 1592004962 | PDF | 10,6 mb

“Game Design for Teens” covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the “for Teens” line of books, it is a true beginner’s guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. (more…)

Technology and Practice

Mobile Multimedia Broadcasting Standards: Technology and Practice

Product Description

This volume provides a comprehensive and cohesive compilation of multi-standards and systems for mobile multimedia broadcasting. The material includes coverage of the basic principles, algorithms, and design trade off as well as examples of software and hardware that have been implemented at the system level. (more…)

Reduce Your Information System’s Environmental Impact While Adding to the Bottom LineGreen IT: Reduce Your Information System’s Environmental Impact While Adding to the Bottom Line

Product Description

Reduce the environmental and budgetary impact of your IT infrastructure

This groundbreaking work offers a complete roadmap for integrating environmentally sound techniques and technologies into your Information Systems architecture. Green IT explains how to adopt a business-driven green initiative and provides a detailed implementation plan. You will find strategies for reducing power needs, procuring energy from alternative sources, utilizing virtualization technologies, and managing sustainable development. Case studies highlighting successful green IT projects at major organizations are included. Keep your IT department and your organization in the green–both environmentally and financially–with help from this comprehensive guide. (more…)

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